Tried designing a Battle of the Bulge coop, and it kinda worked, but it was tricky trying to give the AI (German attack) a kind of tactical sense or that it was eventually going to pick a strategy. Eventually it moved to the backburner, where its been for years...
Tried designing a Battle of the Bulge coop, and it kinda worked, but it was tricky trying to give the AI (German attack) a kind of tactical sense or that it was eventually going to pick a strategy. Eventually it moved to the backburner, where its been for years...
Yeah, creating an opponent that acts in logical, semi-predictable ways is a big challenge when designing co-ops (or solo games, for that matter).